Friday, 25 January 2008

Time for some 3d stuffs

Hello fellow team mates, i have a task that everyone needs to complete so that i can start planning the 3d side of this project. Basicly what i need to get out of this is the knowlage of:

-How you model.
-How fast you model.
-Which parts of the moddeling process we need more paractice in.

The object you will be making will be a staircase, similar to this one I have made:


Heres the technical constraints I would like you to work to:

- under 2000 triangles.
- one 1024x1024 diffuse map.
- one 1024x1024 specular map.
- one 1024x1024 normal map.
- It should be a single centered object to a realistic scale.

Tips

-There is no need to attach every step to the rest of the model, just make sure its part of the same object at the end.
- all the cylinders in my model are 5 sided.
-I used splines and lofting (like the tree project) to make the railings.
- Try to add some variety like broken bits to make it more interesting.
- When unwrapping try to overlap everything that you can but do not flip or mirror any polys because the normal map will invert.

It would be good if it fitted with the art style we have already talked about because then hopefully we will be able to use it in the final level.

Finally, if you dont think you will have enough time to do a whole staircase then try just making part of it, i would rather see a small part fully textured than just the mesh.

If u have any questions my number is 07736683971

Oh yeah this took me about 15 hours to do so aim to finish by monday :)



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