Wednesday, 23 January 2008

game theory

I have decided to gather info, on other games in are genre to try and pick out the thing in the art style that make them different to the other games out there, by doing this I believe that it will give us a more clear view of what to do with the art style in our level.
I hope the art directors are thinking about the art style and I hope this helps out to define what to do and what not to do.....ok

I am going to look at such games as Silent Hill 3, Resident Evil 4, Doom 3 and Stalker...... shadow of Chernobyl I have chosen these games because of the distinctive art style and game play elements.

start with silent hill with its dingy and dramatic art style, the thing with silent hills is that they relay on big creatures they use the suspense in the level and the posioning of the lighting to bring your attention to something in the level it also has a good amount of dramatic play with the character and in the older games it had a grainy filters to give a feeling of fear because of the way that it is precieved in people minds with a feeling of dread and it adds a ruff look that clouds your vision.

It also loves to play on the twisted deformed human structure , giving the player a feeling of unease, which is something I do really like about the silent hill games, I also have noticed that the prop objects are fantastically made and are given a good poshishining to add to the suspense of the level. the art style of the game is a very nicely do. but they still do the thing with having a very clean main character like all but a messy environment the time and it just looks wrong.


next doom 3 I loved this game because it probably one of the only game that has scared me, and thats a bonus point right there, and the art style is very good because of the way they have made this facility on mars come alive, using the shadows and the light source of the torch is great, because of the way it was done, like not being able to shoot with the torch out created so much panicking from the players side, and using the creatures, thing that would kick the shite out of you in reality's and traps they love traps in doom,

the art style of this game is very dependent on the lighting in the area and the amount of technology within the area because it was quite overwhelming and it created loads of crevasses in the walls and the floor, that they use to scare you, the way that the scene looks is very clean and new making you feel out of place.






resedent evil 4 I haven't played this one but you can see from the pics that it the style is no where near dependent on lighting as the other games this game has a very nice art style that gives it a...... I wish I was not here feeling , and I think its a good aspect to drive the game because they relay on ashocking amount of enemies and lack of ammo to scare you, but thats not enough,

the art style is cairred very we'll from the level design to the characters in it just like in silent hill and they have the same style of very clean main character, and all the textures have a sort of grainy look that give the scenery a nice fade, and it adds a feeling of confinement.

now bio shock the art style in the game is great and it projects the 1930 so we'll the game is fantastic and the lighting is done very we'll to add suspense to the scene and it all works we'll with the characters within the world, the only problem with it is that it way to easy. the art style is done with a series of different places cut to gather and then blended in with a great 30's theme to make the game flow work so much better. It also used its steam punk add on to make it seem more different than normal like this is how it would have been if there where no restrictions and that makes you fear the potential of the world your playing in.

stalker... this is a very good game but it works in 2 different ways with the player, to make the player feel the at ease and to scare him, because night turns in to day and the world is a good size, so in the day you'll get to know the world around you and when it night it makes every thing different this is a good method i think, the art style is old but its still done well, the area that you know will change, types of creatures, solders and other forces will keep fighting with each other to take control of areas , this make you very uneasy and untrusting after a while.

the art style of this game is old and odd because the way its done is with a basic look but nice attachments and weired creatures, that have a very organic form but twisted distorted out of shape, the fleshy tone colour of these creatures gives you a clear view of what happened they do use the lighting in the game nicely but its mainly more about night and day.

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