Wednesday, 30 January 2008

Rail Concepts

I basically decided the best way to concept rails (and also stairs) is to knock up a few tiling textures and stick them on a cylinder (along with a normal and spcular map) to see they look like. I'll design the bridge deformation as line drawings, and then once I get both the damage and texture approved then I'll do a final reference image. In the mean time theres no point me doing a massive number of combinations when it can be done much more efficiantly like this.

Anyway:


This is just a plain metal texture, with a bit of scratching, mainly just for comparrison.

This is a rusted texture with flecks of paint, probably more rusted than we are going for though.


This is a more 'painty' texture, basically theres still a lot of paint still on it, although ideally I want more still.


Edited version of the previous texture, now with 500% more paint.

I'll update this post later, I'm going to aim for a bnout 3 mroe textures, and a load of stair designs. If anyone has suggestions for textures, either about different textures, or features you like/dislike of any of the others just reply to this post.

No comments: