That looks good. I think we will need the second floor as well so you will need to make the top of the lift, another door one floor up and the rest of the lift shaft. That should bring up the polys. Also try to chamfer all the hard edges in the model if you havent already, it makes it look alot better.
The model looks decent, however I have some issues with the texture. The bullet holes on the door are stretched, so that needs fixing. More problematic though is that no offense, the textures don't really look like anything particular in this picture, it just looks like a generic grubby something - the frame particularly needs work in this regard.
thanks for the constructive critique guys, and as Alex suggested i will re work the texture. However the "grubby" texture on the frame is marble tiling.
Im interested what resolution texture are you using there? Most models in the Unreal engine use a 2048 map as standard, I'd upscale the texture to that, can always be downscaled after all.
Also the door panel on the right looks a bit out of proportion to me have to see what it looks like in the editor
Where have you got marble tiling from? Remember that with the one exception of the brick work (which is to add more interest) the materials are all going to be aged versions of those already present.
I don't know if you have already, but its important you use reference from the actual Queen's building because otherwise it won't fit properly.
Sorry if this seems harsh but its important to have a cohesive environment.
5 comments:
That looks good. I think we will need the second floor as well so you will need to make the top of the lift, another door one floor up and the rest of the lift shaft. That should bring up the polys. Also try to chamfer all the hard edges in the model if you havent already, it makes it look alot better.
The model looks decent, however I have some issues with the texture. The bullet holes on the door are stretched, so that needs fixing. More problematic though is that no offense, the textures don't really look like anything particular in this picture, it just looks like a generic grubby something - the frame particularly needs work in this regard.
thanks for the constructive critique guys, and as Alex suggested i will re work the texture. However the "grubby" texture on the frame is marble tiling.
Im interested what resolution texture are you using there? Most models in the Unreal engine use a 2048 map as standard, I'd upscale the texture to that, can always be downscaled after all.
Also the door panel on the right looks a bit out of proportion to me have to see what it looks like in the editor
Where have you got marble tiling from? Remember that with the one exception of the brick work (which is to add more interest) the materials are all going to be aged versions of those already present.
I don't know if you have already, but its important you use reference from the actual Queen's building because otherwise it won't fit properly.
Sorry if this seems harsh but its important to have a cohesive environment.
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