This is probably way too late, but as I've just covered in my response to Joey's post there are some guidelines to choosing what asset you are going to make. I'd have thought some of these would be common sense really... Remember, this is a survival horror thing, some things are just inherantly not scary and ruin any atmosphere we have.
1) DON'T use famous brand names - it dates the environment too much, we want to leave it ambigous.
2) AVOID using plastics in anything but minimal quantities, as a general rule just switch it to the most plausible alternate materials. Plastic looks cheap and common, not mysterious, it generally just breaks the tension. Don't just necessarily do a straight coversion either unless its a pretty generic product (ie bins) find a similar product made of metal or glass or whatever.
3) This is abandonned DON'T leave objects looking new and ready for use. This should be obvious.
4) Mute out strong colours and stick to the pallette, it is there to help you - just because something is labelled as rust colour doesn't mean you can't use it on bricks, just because something is labelled ice doesn't mean it can't be used on a crate. The categories are starting points just to give you an idea of what we want with specific things. Don't pick colours way out of the palette without getting it by Nikki or me.
5) A general rule, but look at reference from the Queens building itself if possible if you are making things. Certain people in the group clearly are not using it and it's obvious in their work.
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