Tuesday, 15 April 2008

Assesment structure for group project

Each group to put a folder on K drive labeled for their team. The level will go here. Then each team member has a subfolder below that for their personal work.

1.A walk-and-talk through of the finished level in Unreal, highlighting:
A) the development from initial concept to final environment (how well the finished product replicates the initial concepts)
B) any alternative ideas tried and rejected
C) highlighting any special features

2. A bullet-list post-mortem, based on discussion with the team:
A) what went right
B) what went wrong
C) what we’d do differently and
D) lessons to take forward
for an example see:
http://www.gamasutra.com/view/feature/3606/postmortem_saber_interactives_.php
but there’s no need to write a huge essay, just summarize the key points

3. Each team member to produce a visual presentation of their own assets in sub-folder below group folder
A) conforming to industry-standard presentation style
B) JPGs viewable in Windows Pictures and Fax viewer are sufficient – no need for powerpoint
C) all assets should show clearly wireframe, rendered and textured view, with box outs for texture sheets and any special features you want to highlight

4.each team member to place their max files in a their personal sub-folder
A) use a logical file structure so that we can find things without effort
B) include all necessary files, textures, etc
We will also have a verbal debriefing based around the post-mortem where we shall extract essential lessons that need to be taken forward to third year work

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