Friday, 28 March 2008

Blockworld texturing (pretty much final)

Thought I'd post iup a few shots of the blockworld with the new improved textures. Models have been toggled off and is displayed in full bright mode

Lobby has been retextured a fair bit, textures now blend with each other and all look part of the same theme. The section containing the lift was raised up to create a step and to seperate it from the main lobby section. A new tile texture was created to replace the pink one i had before, although im thinking it might need desaturating a bit.



This is a shot of the main room looking from one of the alcloves near the lobby. The useless space to the right of it was raised up and is using a rusty galvanised metal texture im thinking a machine or something could go here to better use the space

This is the main room looking back towards the lobby the original red bricks were desaturated a fair bit while windows were added in to create focus and to better display the scale of the room, the section containing the top windows was cut short to make it look as if a section of the building was created inside the main room in fitting in with the ruined/industrial theme


So this is what I've done email me or leave a comment, aditionally im planning on dialling down how much work i do on this to concentrate more on my art work so don't expect any huge jumps in stuff over the coming weeks

oh yeah probaly should mention the parts of the texture that don't line up or obviously tile im planning on slapping a trim model over them to disguise the fact

Monday, 24 March 2008

Rough area plan



Thought I'd respond to a few questions I've received over the corrugated iron and pews and where everything is going to go.

The image to the left shows roughly the size of the two areas, the pew and stage area in blue and the subsidence hole and chimney area in red and how the two will overlap, this certainly isnt set in stone and the two sections will shift and change shape as stuff is added to them.

As for the stage Dale is making it might be worth posting up what you've done so far so everyone can see what your up to

For the corrugated iron, Hicks if you fancy making your own corrugated iron models that'd be cool - the variety of textures in use should makie it look pretty nice


Sunday, 23 March 2008

Snow?

Are we actually still going to be using snow in the level? We've had a pretty decent coating today and I've taken a ton of reference photos incase we end up needing them, so if they are useful I'll put them online when I'm back at uni in the week, thoughts?

Thursday, 20 March 2008

Main room progress and stage placement pics

Hullo Alls,

Read your post Dale and you seem to be making headway with that, sorry i couldn't call you back think my phone's dying which is a lil annoying.

But whatever, progress seems to be happening on the stage. I like the direction your going in with the stage although remember to grunge it up a bit. Also im not sure if it would be appropriate to have it more ramshackle as if the stage was constructed from bits of debris lying around or look as if it was once clean and new like the last image you had and then slowly became more and more dilapidated with chunks falling off.

I've included three images showing the progress I've made on the main room which also indicates the rough position left for the stage and chairs - the space for all the stage, chairs and various other bits n bobs not directly related to the subsidence hole is a little over half the room so it gives plenty of room to play around with.

Lectern and stage would go presumably to the right or even middle facing downwards towards the entire hall, with Nikki's symol directly above it
drawing the eye
This is the view of the main room so far looking downwards from the lobby, the subsidence hole in the centre helps break up the flat boring floor while breaking the repition of the walkway pillars down the centre and the problem of masking a huge obviously tiling floor texture. The corrugated iron fence came from looking at pictures of WW1 trenches which is kinda what i imagine this area would look like

Another view of the 'stage space' the subsidence section will run up roughly to Bends chimmney model and then slip into the lectern stuff. Im planning on nuking the half pillar lecture theatre thingy to the right as it just looks retarded however which way i dress it

So thats what I've been up to so far please comment or Email me, I need comments for me to continue confidently

Main Room Asset

I have done a quick concept for an asset to go into the main room, before I continue with it I would like to discuss the idea with the rest of the group. The asset is a stage, I reckon it would be a wise asset to include since we have announced that there will be a dictator. Having a stage will allow us to use to most iconic logo, banners and graffiti designs made by Nikki plus it will fill the room up quite nicely. Also it allows us to us chairs to fill some of the up, e.g broken chairs, fallen over chairs, chairs to shoot if you get bored etc.

Here is a quick concept of where I think the most logical place to put the stage in the main room.















Let me know what you all think, I will further concept this to give you all a better idea of what I want to achieve.

Something like this but on a smaller scale, also I would like to have larger posters in the back of the stage or even the large the graffiti fist.

Thursday, 13 March 2008

Annoted main room wonderings

After a pretty fruitless day idly modelling stuff I've decided to annotate a screengrab of the main room similiar to what i did for the lobby showing a few of my thoughts on how to present it all, certainly none of this is final and it was more a series of notes and reminders to myself but i figured i should post it up

Feel free to post your thoughts

Oh and since blogger won't let me upload an suitably sized image heres the link for it http://img390.imageshack.us/img390/4897/mainroomplansv3.jpg

Wednesday, 12 March 2008

Few idea's for the main room

Now that the Lobby is more or less complete with a few bits 'n bobs left to model its time to start thinking about the main concourse room.

We talked a few things over with Powell and here is a quick bullet list of what we came up with,

  • Subsidence near start - breaks up floor
  • Collapsed walkway
  • plants scattered around near light - nice shifts of colour from grey to greens
  • Chimmney collapsed around centre
  • Various pillars to model
  • Hanging banners with Nikki's designs
  • corrugated iron and plank debris along parts of the walkway
  • walkway glass bricks on floor
  • Nikki's symbol made from debris placed on far concrouse wall - light from hole in ceiling would draw attention to it
  • holes in ceiling highlighting interesting elements
  • far end of concourse - collection of pews moved after subsidence
  • Crates of there 'Bible' with symbol on them

Theres a fair bit of stuff here to do which needs to thought out and planned from now until the end of Easter

Monday, 10 March 2008

Stuff for Tuesday




Okies here are some screenies of what were gonna show on tuesday, Unreal did a fancy trick today of apparently saving work then losing it all so i've been reimporting stuff at home I've also adjusted the lighting, moved around some of the existing models a bit, imported and tweaked existing normal and specular maps and tryed to get it looking a bit more complete.
There are still some pretty large gaps and really obvious errors but overall i think its looking alright for tomoz

Saturday, 8 March 2008

Lobby update


Thought I'd post up a few pics of whats been done so far hoping to fix the obvious problems in the images - stetching or missing textures, poor lighting etc for tuesday. Upstairs is pretty barren at the mo' so im hoping to flesh it out as much as possible for Tuesday.

Nikki: I completely forgot to ask you yesterday if you've rescaled those doors if you can have them for monday that would help make it look more complete

Hicks: How are those vending machine models doing? Again be useful if there done for monday

Thanks

Sunday, 2 March 2008

Almost finished the walkway!!






So ive basicly finished the walkway! what do u guys think?
i still need to do the ol' glass brick floor bit, im gonna do it like Kian did it for their group, or i maybe a copy will just appear on my computer sometime soon............who knows(wink wink Kian)

Saturday, 1 March 2008

Lobby texturing and lighting update



Two quick images showing the work in progress lighting and texturing i did today, also started adding in peoples assets.



Me and Ben decided to use limited electric light linked up to generators - its just too hard lighting it with 'natural' light and all other artifical light candles, glowsticks etc just don't have the same radius

Im currently having problems in patches of the tiles coming up pure black not really sure why is doing that

Nikki: I still need you to post up your email so i can send you the doorframe models - the one you can see in the pic is the one i scaled and it looks kinda out of place

Dale: I've heard you've been working on some staircase models be awesome if there done for monday

Hicks: Im using Ben's collapsed chimmney model as a placeholder for your vending machines to block up the entrance to the concourse - any thoughts?