Lobby has been retextured a fair bit, textures now blend with each other and all look part of the same theme. The section containing the lift was raised up to create a step and to seperate it from the main lobby section. A new tile texture was created to replace the pink one i had before, although im thinking it might need desaturating a bit.


This is a shot of the main room looking from one of the alcloves near the lobby. The useless space to the right of it was raised up and is using a rusty galvanised metal texture im thinking a machine or something could go here to better use the space

This is the main room looking back towards the lobby the original red bricks were desaturated a fair bit while windows were added in to create focus and to better display the scale of the room, the section containing the top windows was cut short to make it look as if a section of the building was created inside the main room in fitting in with the ruined/industrial theme
So this is what I've done email me or leave a comment, aditionally im planning on dialling down how much work i do on this to concentrate more on my art work so don't expect any huge jumps in stuff over the coming weeks
oh yeah probaly should mention the parts of the texture that don't line up or obviously tile im planning on slapping a trim model over them to disguise the fact
So this is what I've done email me or leave a comment, aditionally im planning on dialling down how much work i do on this to concentrate more on my art work so don't expect any huge jumps in stuff over the coming weeks
oh yeah probaly should mention the parts of the texture that don't line up or obviously tile im planning on slapping a trim model over them to disguise the fact

















